Storytelling

https://www.creativereview.co.uk/brand-storytelling-trend-began-whether-will-ever-end/

On the first question, you can see the appeal of storytelling as an analogy, or set of analogies, for what branders and advertisers do. There have been other analogies in the past – there was a long-standing military theme (tactics, campaigns, target audiences), then the built environment (brand architecture, brand pillars, brand pyramids), and a blue-collar engineering theme (boilerplates, toolkits, roll-outs). But storytelling offers an especially fertile field of analogies for what branding is about – narratives, story arcs, characters, motivations, resolutions.
But the real appeal, I think, was always emotional. Compared to the military and engineering language, storytelling felt more homely. It evokes firesides and fairytales. Just the word ‘story’ activates the child inside us (at least it used to). And, in the hands of advertisers with something to sell, that was always part of the point. Tell people you’re here to sell them something and the defences go up. But say you’re going to tell a story and people relax. For industries that haven’t always enjoyed the best reputations, advertising and branding were always going to see the appeal of rebranding themselves as ‘storytellers’.

https://en.wikipedia.org/wiki/The_Seven_Basic_Plots

Overcoming the Monster[edit]

The protagonist sets out to defeat an antagonistic force (often evil) which threatens the protagonist and/or protagonist's homeland.

Rags to Riches[edit]

The poor protagonist acquires things such as power, wealth, and a mate, before losing it all and gaining it back upon growing as a person.

The Quest[edit]

The protagonist and some companions set out to acquire an important object or to get to a location, facing many obstacles and temptations along the way.

Voyage and Return[edit]

The protagonist goes to a strange land and, after overcoming the threats it poses to him or her, returns with experience.

Comedy[edit]

Light and humorous character with a happy or cheerful ending; a dramatic work in which the central motif is the triumph over adverse circumstance, resulting in a successful or happy conclusion.[3] Booker makes sure to stress that comedy is more than humor. It refers to a pattern where the conflict becomes more and more confusing, but is at last made plain in a single clarifying event. Most romances fall into this category.

Tragedy[edit]

The protagonist is a hero with one major character flaw or great mistake which is ultimately their undoing. Their unfortunate end evokes pity at their folly and the fall of a fundamentally 'good' character.

Rebirth[edit]

During the course of the story, an important event forces the main character to change their ways, often making them a better person.

S town: https://www.creativereview.co.uk/how-the-s-town-podcast-was-made/

I go out because the walking and the caffeine helps me think, but also because if I’m not in the studio I can’t make a ‘finished’ cartoon. The early thinking [is] where hopefully you discover an interesting way of looking at something. So, in a perfect world, by the time I go to bed on Tuesday night I’ve got the idea. Then when I come in on Wednesday I can draw it up and send it to them on Wednesday afternoon.
https://www.creativereview.co.uk/illustrator-tom-gauld-telling-tales-toons/

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